You can add or remove these depending on which shaders you have installed. This is how your paths should look like (it may be changed in the future as more shaders are added/changed):Įach folder is seperated by a comma, the ".\" represents the game.executable directory. Though I recommend choosing the preset in game to use relative "./preset" paths instead of the full "C:\" directory location. ![]() ini you can browse for it after installing. You don't need to configure anything but if you already extracted the. Shaders used in this preset are listed at the bottom of the description, though I suggest you install all of the shaders if you want to do some customization. After installing you don't need to have an internet connection to use reshade. Magic Bloom for instance is the most process heavy shader, Eye Adaptation is another heavy one, but even with both enabled I noticed no observable perormance loss at 1080p since this game isn't too demanding on newer hardware.ġ) You will need reshade in order to use this preset: Ģ) Install it to the fallout3.exe as dx9 or Direct3D 9, and when it asks to choose shaders just click the uncheck all button then click it again to check all of the shader packs, an internet connection is required to download the shaders. You can also enable or disable the individual shader FXs, if you go to the statistics tab you can see what shader FX is using up the most processing. Therefore I recommend you play around with the shader parameters (you need to disable performance mode in the in-game menu first) to satisfy your own personal preferences. IMO having a really dark contrast is unrealistic and I like being able to see the details of objects, especially in low light conditions, however having the brightness set to 11 can also make everything appear washed out and terrible. I've also changed my monitors brightness and Icolor settings, and I've messed with the nvidia color settings to lower the saturation and increase the brightness and contrast as well. I found this out after a bit of playing with the preset, they colored pitch black areas with blue so I ended up toggling them off.ĭepending on your monitor calibration/settings my preset may not look as good for you as it does for me. ![]() So disable those two shaders if you don't want everything to have a greyish blue tint to it. If you're using the V3 Enhanced preset, the blue tint is caused by Rim light A.K.A. Added a 2nd INI in v3_2 preset that reduces the saturation and contrast. Turned off rim light fx since it was causing some weird blue artifacts, the deband fx was displaying some green dots in low light areas so that was also turned off. Installation instructions included in the download. ![]() While it doesn't look as bright or colorful as the reshade version (unless you also use reshade on top), ENB adds an out of memory fix when using large textures, it also fixes some of the weird lighting the FO3 engine has, the ENB version also adds a cool DOF and enchances lights and shadows. In fact, you should either delete or skip the "Data" folder from the Nevada preset. The ENB preset Requires ENB
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